I don't know whether that posts makes me angry or sad, perhaps it is both and I just can't establish a balance. I have high hopes that it is a sarcastic homage to fanboy posts found across the internet, but I fear that is not the case. In any case:
Halo, the original, was a decent FPS, but degraded into pointless frustration after the introduction and reintroduction of the Flood. This brought down the experience so far that I did not even bother finishing it. Halo 2 was one of the easiest FPS's I've ever had the displeasure of paying my hard earned money for. The majority of the game could be tackled via liberal use of the melee button, the dual-wielding had little use, especially with the ineffectual weapons you had at your disposal, and, after Bungie realized that the masses would buy the game even if its case was merely a disc sleeve buried in a ziploc bag full of manure, it displayed a level of writing far below that of the original game and lacked a proper ending. Halo 3 measures in at around eight hours of gameplay and, though I have not played it as I do not own a 360, it has been been described as "poor, inadequate...a rehash of the other two games, cut and shortened". The treatment of the solo portion of the game, the most important aspect of any game, just goes to show exactly which audience Bungie made the game for, not the Solo gamers, not the casual gamer, but those hardcore Halo multi-player fanboys. Overall, what once could have been a high point when it comes to console shooters has become something hardly worth the money paid for it and the time put into developing it. A tragedy of sorts.