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Author Topic: Game Resources for a tasty little HoW adventure?  (Read 1274 times)

EvileDNA

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Game Resources for a tasty little HoW adventure?
« on: September 28, 2015, 02:41:07 PM »

Hi all,
I'm pleasingly satisfied to find a forum like this. Nice to know some of Ray's fans got organised and started to share thoughts and experiences etc.

I need some help and there's nowhere else online I'm likely to find the specific resource I require.

I've been away from my home for a while now, fifteen years, have returned and found that the games nighters are still gaming and nothing has changed much.

I have offered to run a RPG for the lads and decided, so we're not stuck with one genre that it would be set initially in the HoW. This can then take the fantasy element out if we wanted to go sci fi or present day in the adventures.....and even though the lads don't yet know it, they'll be GM'ing but I'll explain how.....

The idea is that the lads don't create characters, they game as themselves. I'll even be in there an a NPC....and likely become cannon fodder quite quickly. There's the rub though :-) trying to kill the DM's NPC can result in all kinds of humorous maladies.

Anyway, the first adventure is the one I need resources for and authentic as possible would be great.

I'd like their first encounter to be in Honest Johns and I'd like them to appreciate, in terms of combat, knowledge, magic, and anything else, how poorly equipped they actually are. This meeting should scare the LIVING SHIT out of them. When they run away, however, they'll run in to a Matrix style world and they'll have the opportunity to select a skill set and have that skill set uploaded and hardwired in to their consciousness.
Over the course of a number of adventures they will be able to improve their skillset as they trade items and favours for further knowledge, training and programming.

I'll develop my character along with and that gives the lads the opportunity to DM themselves too in almost any genre.

A Victoriana campaign could see us all setting ourselves up financially by making investments and predicting future event outcomes and gambling etc. VERY B2tF2!!

The backdrop in the real world is that London has been attacked...hence finding their way in to a basement and a door to the HoW from a shop owned by a mysterious antiques dealer. ISIL has started terrorising the West and eventually, the boys will be sufficiently well equipped, financed and trained to ultimately destroy ISIL.

If anyone has any resources AT ALL for an encounter in the HoW and or Honest Johns I'd be very grateful...  and I'd consider that ample trade for my idea as described above. My adventure could run for years with encounters in almost any genre, time period or universe.

What would be most useful is a map if anyone has made anything at all like that.

Thanks in advance for anyone who can offer ANY character or games resources

Sincerely,
Evile
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Darkon

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Re: Game Resources for a tasty little HoW adventure?
« Reply #1 on: September 29, 2015, 07:37:42 PM »

Hi EvileDNA (Evil Edna? :elfgirl_grin:),

Ah, then you are most likely interested in this thread, specifically this and this post. I suspect REF's opinion has changed little over the last decade.

Midkemia Press can be found here. They have some pdf's available, against a fee if I recall correctly, as well as some free stuff. You can also find contact information on there. Should you have further questions, those may be best answered by them. (Privacy, copyright and what not.) If you think their answer is relevant for us, please feedback! :smile:

Aside from that, it sounds the Hall is just a vehicle for building a game with many different influences. You could always keep that idea and ditch the Hall. Perhaps considering some some of these game systems may give inspiration. So far I can tell people have found them useful in the past when building a pen-n-paper/tabletop/RPG world:
  • D20
  • GURP (Discworld)
  • Rolemaster MERP/Middle Earth

If you're looking for members with GM/DM experience, try PM'ing: Myddrun, Aurian or Poper (has a lot of experience world building within D20).

Best of luck,
Darkon
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EvileDNA

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Re: Game Resources for a tasty little HoW adventure?
« Reply #2 on: October 01, 2015, 10:56:24 AM »

Thanks Darkon, I'll have a look at those resources tonight.

TBH I couldn't have asked for a better response than this. Thanks very much.

You're right about the adventure and it's style. I could ditch the HoW but would find it difficult to tie all the other adventures together.

Have a good day,
Alisdair
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Darkon

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Re: Game Resources for a tasty little HoW adventure?
« Reply #3 on: October 01, 2015, 01:25:08 PM »

but would find it difficult to tie all the other adventures together.
Perhaps this may help you find inspiration.  :smile: Explore a little further there, and you will encounter information on portal doors and such.
« Last Edit: October 01, 2015, 01:27:05 PM by Darkon »
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Myddrun

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Re: Game Resources for a tasty little HoW adventure?
« Reply #4 on: October 02, 2015, 01:03:15 PM »

If you're going to use the hall merely as a mode of transport from one campaign / encounter  to the next then there is no reason why you can't just use your own version.

There's a series of books called The Bright Empires Novels by Steven Lawhead where the travelers use ley lines (sometimes accidentally) for example to travel from one point in time to another (it turns out I think that they are slightly different parallel universes.... it gets complicated!). So to avoid possible copywrite transgression (and we have to keep the Ray's wishes foremost), I'd agree with Darkon and avoid the HoW

I've been in two mind about developing my own RPG system for about 5 years. It uses the open source System Reference Docs from Wizards of the Coast. It's D20 but then again it isn't for legal trademark reasons. There is also a SRD modern version too.

Your idea sounds pretty free-form so it might be a good starting point with out all the extra bloat-ware Wizards and TSR added to D&D.
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